Posts Tagged ‘Tracking’
Using Apple’s latest Motion 5 software, I show and explain how to track a object in a shot and then add an explosion into the shot. Got a question? Just comment below and I will help the best that I can. Enjoy and be creative.
Related Reading:

This is just a simple tracking test with Imagineer Mocha. Tracking elements with transparencies and reflections is not easy, but Mocha helps really a lot. Final compositing has been done in After Effects
.
Video Rating: 4 / 5

musicvideo production for the band Annisokay “Hold my hand” watch & listen : www.myspace.com www.myspace.com/ephemeravulgata
Related Reading:
www.clubhouseinc.net http www.facebook.com Learn how to track a 2d object and apply 3d motion to a model in PFtrack! This video is to learn the PFtrack aspect of the compositing pipeline. I don’t delve too much into the After Effects and 3ds Max parts. If you do find yourself needing help, I suggest learning a little more about 3ds Max or After Effects before attempting this. Pftrack 3ds Max After Effects CS5 ——————————- Stay tuned for the Resistance episode 3 updates! It’s on its way.
Video Rating: 4 / 5
Who ever thought you could do real compositing inside Final Cut Pro or Avid? With Boris Continuum Complete, you can do some real advanced compositing without ever leaving your NLE. In this webinar, you’ll learn how to use some of the plug-ins in Boris Continuum Complete across applications like Final Cut Pro 7, Motion 4, After Effects and Avid Media Composer to take your footage to the next level. You’ll learn how to color correct more effectively, how to remove an object from a shot using Motion Key, plus much more.
Video Rating: 5 / 5
Related Reading:
This is my first tutorial and the start of a series to come where I do a walk through on my Black Ops montage ‘Time’. If you have any questions or queries be sure to leave them in the comments and I’ll do my best to answer all of them. It would be quite nice if you could leave a like for the enthusiastic commentary?! Also feel free to request a tutorial in the comments or by private messaging me. Thanks for watching.
Video Rating: 5 / 5
Created with: Adobe After Effects. Music by: Hocico – spirits of crime Visit: www.youtube.com
Video Rating: 4 / 5
Related Reading:

This is probably the most ambitious attempt I’ve made so far. Mount & Blade is a game that could work fantastically with motion control – if only it had been designed that way! By a slow process of trial and error I’m now approaching a working concept – even if head tracking is being done by a hat my mum gave me for Christmas. Once head tracking via either the RGB or IR camera becomes possible we should be able to chuck away the silly hat and look a lot less daft playing this fantastic game. I’ve tried multiple webcam based head tracking solutions but they are generally to inaccurate and get thrown off by other fleshy movements such as hands waving around. Shadows also seem to confuse them and make them inappropriate for this implementation. If you’ve not come across Mount & Blade before, it was originally an indie game with a heavy community focus. It was later picked up by a publisher and converted into a mainstream retail product. You’ll notice that the graphics aren’t that impressive – a result of its long development cycle and small team. The main thing that makes Mount & Blade work is it’s combat system. I hope you’ll agree that slowly and surely the Kinect interpretation is getting there. Movement is currently carried out by a 3d chuck – as I struggle to find a way of moving about 3d space in functioning manner. I may later create a switch to allow the left hand to control the horse (like reins) at a later date if it fits and doesn’t require an immersion breaking …
Video Rating: 4 / 5